This guide will help you earn an S Rank for The White Mamba story mission in Metal Gear Solid 5: The Phantom Pain, and includes a list of the mandatory and optional objectives available for this mission. An S Rank requires a score of , points or more, so completing all of the optional objectives is not necessary. It is best to try and secure the time bonus as this can grant you a significant amount of points, and an S Rank can often be obtained through a substantial time bonus alone. At the start of the mission, equip your D-Horse and begin riding to the left, avoiding a small outpost to the right. The goal is to simply extract the target and leave, in order to complete the mission as quickly as possible. If you want to experience the full boss fight, then we suggest you do so first, and then come back to attempt the S Rank on a separate play through.
Metal Gear Solid 5: Mission 23 The White Mamba
Metal Gear Solid 5: Mission 23 The White Mamba (S Rank) Tutorial - video dailymotion
The hardest part of this level is actually getting or figuring out how to get the White mamba down. It gets more difficult when the objective is to do it without him resisting. Objective 1 is easy enough because it is the main mission. I would run through it however you would like and get a good idea how to take down Mamba.
Metal Gear Solid 5 - The White Mamba: Masa Village and White Mamba boss fight
Now that Mother Base is secure once more, it's time to buckle up and head back out into the field. With preparations complete, commence the mission! Note that you'll need to use non-lethal force to complete your task so ensure you've packed plenty of suitable equipment. In particular, you should bring your standard WU S. Furthermore, if you decide to bring Quiet along for the ride, it's vital that you research and equip the non-lethal Guilty Butterfly first.
This guide shows you the strategies, Collectibles , and locations you need to know to beat every MGS 5 main story mission. Also, DD is invaluable if you're going more for stealth. Plus he'll sniff out the prisoner's location.